“Press Play! Con” provides a youth-focused platform to reach hundreds of students and young adults through pop-culture, anime, and gaming. This project connects student learning with urgent community needs in mental health awareness and suicide prevention. “Press Play! Con” Organizing Committee is in partnership with MAD Studio Productions, UP Media, Power 98, Micronesia Mall, Marianas eSports, Latte eSports, Alter Ego, Pantheon, and Guam Cosplay Collective.
“Press Play! Con: It’s Never Game Over”
“Press Play! Con: It’s Never Game Over”
- Status: Past Project
- Possible Hours: 20 hours • Event participation: 8–12 hours • Reflection & evaluation: Between 10-20 hours
- Categories: Peace and Kindness, Military and Veterans, Education and Literacy, Citizenship and Civic Engagement, Health and Wellness, History and Culture
- Schools: George Washington High School, Guam Community College, J.P. Torres Alternative School, John F. Kennedy High School, Okkodo High School, Simon Sanchez High School, Southern High School, Summer School, Tiyan High, UOG, Other
- Schools: Open to All Schools
- Project Start Date: 10/18/2025
- Project End Date: 10/18/2026
“Press Play! Con” provides a youth-focused platform to reach hundreds of students and young adults through pop-culture, anime, and gaming. This project connects student learning with urgent community needs in mental health awareness and suicide prevention. “Press Play! Con” Organizing Committee is in partnership with MAD Studio Productions, UP Media, Power 98, Micronesia Mall, Marianas eSports, Latte eSports, Alter Ego, Pantheon, and Guam Cosplay Collective.
Team Leader, Roles, & Interests
• Share your experience with direct engagement with hundreds of youth & young
adults at “Press Play! Con.”
• Describe the types of awareness shared at the event.
• What are some ways to prevent suicide?
• What are some ways to help improve people’s mental health?
Remember not all reflections are essays. You can also work with your event coordinators to post an informational video from resources shared during the event. If you post make sure to close-out your service learning project by uploading your reflection to this website to receive your certificate.
| 1 | Health Education | HS.1.1 – Core Concepts | Students identify and explain warning signs, risk, and protective factors for suicide — understanding mental health as a key component of overall wellness. |
| 2 | Health Education | HS.2.3 – Analyzing Influences | Students analyze how family, peers, culture, and media influence attitudes toward mental health and help-seeking behaviors. |
| 3 | Health Education | HS.4.1 – Interpersonal Communication | Students practice intervention and active listening techniques, applying communication skills to support peers in crisis. |
| 4 | Health Education | HS.5.1 – Decision-Making Skills | Students learn decision-making strategies to respond appropriately when warning signs appear, promoting safe and informed choices. |
| 5 | Health Education | HS.7.1 – Self-Management Skills | Students demonstrate stress management, emotional regulation, and help-seeking behaviors to maintain personal mental health. |
| 6 | Health Education | HS.8.6 – Health Advocacy | Students advocate for mental health awareness and suicide prevention by creating and presenting posters, skits, and social media campaigns. |
| 7 | Language Arts / Reading | HS.LA.8.1 – Speaking and Listening | Students develop and deliver presentations and workshops at “Press Play! Con,” effectively sharing prevention messages with peers. |
| 8 | Fine Arts (Drama / Visual Arts) | HS.FA.2.1 – Communication through Creative Expression | Students use performance, art, or multimedia to express themes of hope, empathy, and resilience through creative outreach. |
| 9 | Educational Technology | HS.2 – Communication and Collaboration | Students use digital media (videos, posts, presentations) to collaborate, share awareness materials, and connect with audiences online. |
| 10 | Social Studies (Civics) | AG.4.17 – Civic Responsibility | Students engage in service-learning and advocacy as acts of civic responsibility, contributing to a safer, more compassionate community. |
How These Standards Interconnect
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Health Standards (1–6) guide the core learning — understanding mental health, intervention, and advocacy.
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Language Arts & Fine Arts Standards (7–8) strengthen students’ ability to communicate and creatively express prevention messages.
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Educational Technology Standard (9) integrates digital platforms for outreach and awareness.
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Social Studies Standard (10) grounds the project in civic engagement and public service.
Optional Cross-Curricular Extensions
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Science (Psychology & Biology): Brain chemistry and stress response understanding.
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Physical Education: Mind-body connection and coping through physical wellness.
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Math: Surveying and analyzing mental health awareness data from peers.
Acknowledged by Teacher/Guidance Counselor:
Print name: _____________________________
Signature:_______________________________
Date:______________________
Important!
Documents/Files/Media for this Project
Download/Print all these documents/files/media.
They are required for project completion.
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Completed this Project?
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NOTE: By participating in this project you agree to this:
I/We hereby grant permission for photographs, videos, and/or digital images of the student participating in service learning projects and related activities to be taken and used by the organization/school for educational, promotional, informational, and non-commercial purposes, including websites, social media, newsletters, presentations, and printed materials.
I/We understand that no compensation will be provided for the use of such images, and that reasonable efforts will be made to use the images respectfully and appropriately.
Participation in photographs or videos is voluntary and may be declined at any time by notifying the organization/school in writing.










